() Version 1.21: UDP packet size can be determined.Win64, Project (Server and Client Plugins needed), Screenshots, Video Version 1.12 and 1.20 tested on: Windows 10, Mojave, Android 7 and 9, IOS 12.ĭemo Projects v1.12 for 4.21, v1.20 for 4.22, v1.30 for 4.25 and newer (Plugin needed, GUI Elments are so big because of mobile), C++ Demoĭemo that shows how to find a server on the LAN. Nativizing may not be possible in the blueprints where the plugin is used. You can use this tool for testing and developing. I recommend my JSON plugin for data communication. For everything else, like matchmaking, lobby, chat, is TCP suitable. Use UDP for streams, gaming (your own replication). Then you can stop the server in Blueprint X. You can receive the data Blueprint B and C. All functions can be used independently in almost all Blueprints. You can easily use TCP and UDP connections to send and receive data in blueprints with this plugin. Please check the documentation for up-to-date examples of the functions.
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